Category: Tutorials

An Illustrators take on using 3D Models as Guideline for Anatomy. What can you do, and what you SHOULDN’T do with it.

Creating compelling and expressive characters in webcomics requires a delicate balance between realism and artistic interpretation. To achieve this, many artists find a powerful ally in Blender, a 3D modeling and rendering software. By using rendered images from Blender as guidelines for character head forms and structures, artists can streamline their workflow while infusing their […]