An Illustrators take on using 3D Models as Guideline for Anatomy. What can you do, and what you SHOULDN’T do with it.

Creating compelling and expressive characters in webcomics requires a delicate balance between realism and artistic interpretation. To achieve this, many artists find a powerful ally in Blender, a 3D modeling and rendering software. By using rendered images from Blender as guidelines for character head forms and structures, artists can streamline their workflow while infusing their […]